Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value. However, the Swashbuckler's reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. The best the 2e community can hope for is the video causes a Streisand Effect of people hearing about this game who’s most watched Youtube videos are people talking about how much they don’t like it, and they look into it out of morbid curiosity, but that’s an admittedly optimistic outcome. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth. For example, if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. This is always specified in the entry for the overriding condition. If the statue is destroyed, you immediately die. Pathfinder GM Screen! Your thoughts and instincts are clouded. Your body is frozen in place. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. Sickened always includes a value. Broken is a condition that affects objects. This increases your maximum Hit Points, but you don’t immediately recover the lost Hit Points. One condition represents what happens when a creature successfully drains your blood or life essence, while others represent creatures’ attitudes toward you and how they interact with you. While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. If you’re immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place. Degrees of Detection: Observed, hidden, undetected, unnoticed, Senses: Blinded, concealed, dazzled, deafened, invisible, Death and Dying: Doomed, dying, unconscious, wounded, Attitudes: Hostile, unfriendly, indifferent, friendly, helpful, Lowered Abilities: Clumsy, drained, enfeebled, stupefied. For example, you might try to smother a flame, wash off acid, or use Medicine to Administer First Aid to stanch bleeding. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks. If you succeed, your friend gains either a +2 bonus on his next Attack Rollagainst that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginn… You have fewer actions. Anything in plain view is observed by you. Each causes you to lose the unconscious condition. You don’t have a Broken Threshold. If your maximum dying value is reduced to 0, you instantly die. You’re tied up and can barely move, or a creature has you pinned. You have the flat-footed condition and can’t act except to Recall Knowledge and use actions that require only the use of your mind (as determined by the GM). You are compelled to focus your attention on something, distracting you from whatever else is going on around you. A creature you’re undetected by can guess which square you’re in to try targeting you. Each time you get a full night’s rest, your drained value decreases by 1. You can’t see. In the spoilers there is info relating to Pathfinder Society Special 10-00. If a condition value is ever reduced to 0, the condition ends. The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. | OGN Articles You have the flat-footed and immobilized conditions, and you can’t use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. You’re sleeping, or you’ve been knocked out. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. You propel your grabbed or restrained foe a great distance. You’ve become senseless. This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. If the statue is destroyed, you immediately die. Pathfinder 2nd Edition is HERE!!!! | GumshoeSRD Each causes you to lose the unconscious condition. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. | 13th Age SRD If your maximum dying value is reduced to 0, you instantly die. All normal terrain is difficult terrain to you. You receive Healing, other than the natural Healing you get from resting. While you’re encumbered, you’re clumsy 1 and take a 10-foot penalty to all your Speeds. A broken object can’t be used for its normal function, nor does it grant bonuses—with the exception of armor. Stunned overrides slowed. You’re lying on the ground. The frightened condition always includes a value. If it’s impossible for you to attack or cast spells, you babble incoherently, wasting your actions. 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